Baby Unicorn (Pink)
Baby Unicorn / Base / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Red)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Orange)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Yellow)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Green)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Blue)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Purple)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Black)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (White)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Brown)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Rainbow)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Death)
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Narwhal
Baby Unicorn / Base / 1
(First Print): If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Basic Unicorn (Red)
Basic Unicorn / Base / 3
(First Print): Beards are like, so hot.
Basic Unicorn (Orange)
Basic Unicorn / Base / 3
(First Print): Pumpkin spice is the pumpkin spice of life.
Basic Unicorn (Yellow)
Basic Unicorn / Base / 3
(First Print): Dance like nobody’s watching.
Basic Unicorn (Green)
Basic Unicorn / Base / 3
(First Print): Vinyl records and mixtapes only.
Basic Unicorn (Blue)
Basic Unicorn / Base / 3
(First Print): Popped collars are for date nights only.
Basic Unicorn (Indigo)
Basic Unicorn / Base / 3
(First Print): 💖🙌💅💖💁‍♀️💁‍♀️😂😂😂
Basic Unicorn (Purple)
Basic Unicorn / Base / 3
(First Print): #nomakeup #nofilter #sunnies #shameless #selfie #basic #TGIF #unicornhairdontcare
Narwhal
Basic Unicorn / Base / 1
(First Print): This card has no special powers, but it sure is cute!
Rhinocorn
Magical Unicorn / Base / 1
(First Print): If this card is in your Stable at the beginning of your turn, you may DESTROY a Unicorn, then end your turn immediately.(Second Print): If this card is in your Stable at the beginning of your turn, you may DESTROY a Unicorn card. If you do, immediately skip your End of Turn phase.
Extremely Fertile Unicorn
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): If this card is in your Stable at the beginning of your turn, you may DISCARD a card. If you do, bring a Baby Unicorn directly into your Stable from the Nursery.(Second Print): If this card is in your Stable at the beginning of your turn, you may DISCARD a card. If you do, bring a Baby Unicorn card from the Nursery directly into your Stable.
Magical Kittencorn
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): As long as this card is in your stable, it cannot be destroyed or affected by Magic cards.(Second Print): This card cannot be destroyed or otherwise affected by Magic Cards.
Stabby The Unicorn
Magical Unicorn / Base / 1
(First Print): If this card is sacrificed or destroyed, you may DESTROY a Unicorn
Puppicorn
Magical Unicorn / Base / 1
(First Print): At the end of your turn, move Puppicorn to the Stable of the player on your left. This card cannot be sacrificed or destroyed.(Second Print): Each time any player begins their turn, move this card to that player's Stable. This card cannot be sacrificed or destroyed.
Rainbow Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may also bring a Basic Unicorn directly into your Stable from your hand.(Second Print): When this card enters your Stable, you may bring a Basic Unicorn card from your hand directly into your Stable.
Zombie Unicorn
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): When this card enters your Stable, you may also bring a Basic Unicorn directly into your Stable from your hand.(Second Print): When this card enters your Stable, you may bring a Basic Unicorn card from your hand directly into your Stable.
Extremely Destructive Unicorn
Magical Unicorn / Base, Apocalypse, Rainbow Apocalypse / 1
(First Print): When this card enters your Stable, each player must SACRIFICE a Unicorn.(Second Print): When this card enters your Stable, each player must SACRIFICE a Unicorn card.
Chainsaw Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may SACRIFICE or DESTROY an Upgrade or Downgrade card.
Llamacorn
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): When this card enters your Stable, each player must DISCARD a card. Shuffle the discard pile back into the deck.(Second Print): When this card enters your Stable, each player must DISCARD a card. Shuffle the discard pile into the deck.
Americorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may take a card at random from any player's hand and add it to your hand.(Second Print): When this card enters your Stable, choose any player. Pull a card from that player's hand.
Ginormous Unicorn
Magical Unicorn / Base / 1
(First Print): This card counts for two Unicorns in your Stable. As long as this card is in your Stable, you cannot play any Instant cards.(Second Print): This card counts for 2 Unicorns. You cannot play any Instant cards.
Seductive Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may move a Unicorn from any player’s Stable to your Stable. If this card leaves your Stable, move the Unicorn back to its First Stable.(Second Print): When this card enters your Stable, STEAL a Unicorn card. If this card leaves your Stable, return that Unicorn card to the Stable from which you stole it.
Angel Unicorn
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): If this card is in your Stable at the beginning of your turn, you may SACRIFICE it. If you do, choose a Unicorn from the discard pile and bring it directly into your Stable.(Second Print): If this card is in your Stable at the beginning of your turn, you may SACRIFICE this card. If you do, choose a Unicorn card from the discard pile and bring it directly into your Stable.
Queen Bee Unicorn
Magical Unicorn / 1 / Base
(First Print): As long as this card is in your Stable, no other player can play Basic Unicorns.(Second Print): Basic Unicorn cards cannot enter any other player’s Stable.
Greedy Flying Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, DRAW a card. If this card is sacrificed or destroyed, return it to your hand.(Second Print): When this card enters your Stable, DRAW a card. If this card would be sacrificed or destroyed, return it to your hand instead.
Annoying Flying Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may choose any player. That player must DISCARD a card. If this card is sacrificed or destroyed, return it to your hand.(Second Print): When this card enters your Stable, you may choose any player. That player must DISCARD a card. If this card would be sacrificed or destroyed, return it to your hand instead.
Magical Flying Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may choose a Magic card from the discard pile and add it to your hand. If this card is sacrificed or destroyed, return it to your hand.(Second Print): When this card enters your Stable, you may choose a Magic card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead.
Swift Flying Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may choose an Instant card from the discard pile and add it to your hand. If this card is sacrificed or destroyed, return it to your hand.(Second Print): When this card enters your Stable, you may choose an Instant card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead.
Majestic Flying Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may choose a Unicorn from the discard pile and add it to your hand. If this card is sacrificed or destroyed, return it to your hand. (Second Print): When this card enters your Stable, you may choose a Unicorn card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead.
Unicorn Phoenix
Magical Unicorn / Base, Rainbow Apocalypse, Apocalypse / 1
(First Print): When this card enters your Stable, DISCARD a card. If this card is sacrificed or destroyed, bring it directly back into your Stable. If you are unable to DISCARD a card, this card is destroyed.(Second Print): When this card enters your Stable, DISCARD a card. If this card is sacrificed or destroyed, bring it directly back into your Stable if you have at least 1 card in your hand
Unicorn On The Cob
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, DRAW two cards then DISCARD a card.(Second Print): When this card enters your Stable, DRAW 2 cards and DISCARD a card.
Black Knight Unicorn
Magical Unicorn / Base / 1
(First Print): If one of your Unicorns would be destroyed, you may SACRIFICE this card instead.(Second Print): If 1 of your Unicorn cards would be destroyed, you may SACRIFICE this card instead.
Shark With A Horn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may DESTROY a Unicorn. If you do, SACRIFICE this card.(Second Print): When this card enters your Stable, you may SACRIFICE this card. If you do, DESTROY a Unicorn card.
Shabby The Narwhal
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may search the deck for a Downgrade card. Add it to your hand, then shuffle the deck.(Second Print): When this card enters your Stable, you may search the deck for a Downgrade card and add it to your hand. Shuffle the deck.
Narwhal Torpedo
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, SACRIFICE all Downgrade cards from your Stable.(Second Print): When this card enters your Stable, SACRIFICE all Downgrade cards.
Alluring Narwhal
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may move an Upgrade card from any player's Stable to your Stable.(Second Print): When this card enters your Stable, you may STEAL an Upgrade card.
Mermaid Unicorn
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may return a card in any player's Stable to that player's hand.(Second Print): When this card enters your Stable, you may choose any player. Return a card in that player's Stable to their hand.
Classy Narwhal
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may search the deck for an Upgrade card. Add it to your hand, then shuffle the deck.(Second Print): When this card enters your Stable, you may search the deck for an Upgrade card and add it to your hand. Shuffle the deck.
The Great Narwhal
Magical Unicorn / Base / 1
(First Print): When this card enters your Stable, you may search the deck for a card with “Narwhal" in its name. Add it to your hand, then shuffle the deck.(Second Print): When this card enters your Stable, you may search the deck for a card with “Narwhal" in its name and add it to your hand. Shuffle the deck.
Unicorn Poison
Magic / Base / 3
(First Print): DESTROY a Unicorn.(Second Print): DESTROY a Unicorn card.
Back Kick
Magic / Base / 3
(First Print): Return a card in any player's Stable to that player's hand. That player must then DISCARD a card.(Second Print): Choose any player. Return a card in that player's Stable to their hand. That player must DISCARD a card.
Change Of Luck
Magic / Base / 2
(First Print): DRAW two cards, DISCARD three cards, then take another turn.(Second Print): DRAW 2 cards and DISCARD 3 cards, then take another turn.
Glitter Tornado
Magic / Base / 2
(First Print): Return a card in each player's Stable to that player's hand.
Unicorn Swap
Magic / Base / 2
(First Print): Trade a Unicorn in your Stable for a Unicorn in any player's Stable.(Second Print): Move a Unicorn in your Stable to any other player's Stable, then STEAL a Unicorn card from that player's Stable.
Re-Target
Magic / Base / 2
(First Print): Move an Upgrade or Downgrade card from any player's Stable to another player's Stable.(Second Print): Move an Upgrade or Downgrade card from any player's Stable to any other player's Stable.
Unfair Bargain
Magic / Base / 2
(First Print): Trade hands with any player.(Second Print): Trade hands with any other player.
Two-For-One
Magic / Base / 2
(First Print): SACRIFICE a card, then DESTROY two cards.(Second Print): SACRIFICE a card, then DESTROY 2 cards.
Unicorn Shrinkray
Magic / Base / 1
(First Print): Replace all Unicorns in any player's Stable with Baby Unicorns from the Nursery. All of the replaced Unicorns go to the Discard pile.(Second Print): Choose any player. Move all of that player's Unicorn Cards to the discard pile without triggering any of their effects, then bring the same number of Baby Unicorn cards from the Nursery directly into that player's Stable.
Targeted Destruction
Magic / Base / 1
(First Print): SACRIFICE or DESTROY an Upgrade or Downgrade card.
Mystical Vortex
Magic / Base / 1
(First Print): Each player must DISCARD a card. Shuffle the discard pile back into the deck.
Good Deal
Magic / Base / 1
(First Print): DRAW three cards, then DISCARD a card.(Second Print): DRAW 3 cards and DISCARD a card.
Shake Up
Magic / Base / 1
(First Print): Shuffle this card, and the discard pile back into the deck, then DRAW five cards.(Second Print): Shuffle this card, your hand, and the discard pile into the deck. DRAW 5 cards.
Blatant Thievery
Magic / Base / 1
(First Print): Look at any player's hand. Take a card of your choice and add it to your hand.(Second Print): Choose any player and look at that player's hand. Choose a card from that player's hand and add it to your hand.
Reset Button
Magic / Base / 1
(First Print): Each player must SACRIFICE all of their Upgrade and Downgrade cards. Shuffle the discard pile back into the deck.(Second Print): Each player must SACRIFICE all Upgrade and Downgrade cards. Shuffle the discard pile into the deck.
Rainbow Mane
Upgrade / Base / 3
(First Print): You must have Basic Unicorn in your Stable in order to play this card. If this card is in your Stable at the beginning or your turn, you may bring a Basic Unicorn from your hand directly into your Stable.(Second Print): This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may bring a Basic Unicorn card from your hand directly into your Stable.
Extra Tail
Upgrade / Base / 3
(First Print): You must have a Basic Unicorn in your Stable in order to play this card. If this card is in your Stable at the beginning of your turn, you may DRAW an extra card.(Second Print): This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may DRAW an extra card.
Glitter Bomb
Upgrade / Base / 2
(First Print): If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card, then DESTROY a card.(Second Print): If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card. If you do, DESTROY a card.
Yay
Upgrade / Base / 2
(First Print): As long as this card is in your Stable, cards you play cannot be Neigh’d.(Second Print): Cards you play cannot be Neigh’d.
Unicorn Lasso
Upgrade / Base / 1
(First Print): if this card is in your Stable at the beginning of your turn, you may move a Unicorn from any player's Stable to your Stable. At the end of your turn, move the Unicorn to its First Stable.(Second Print): If this card was in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
Rainbow Aura
Upgrade / Base / 1
(First Print): As long as this card is in your Stable, your Unicorns cannot be destroyed.(Second Print): Your Unicorns cannot be destroyed.
Double Dutch
Upgrade / Base / 1
(First Print): If this card is in your Stable at the beginning of your turn, you may play two cards during your turn instead of one.(Second Print): If this card is in your Stable at the beginning of your turn, you may play 2 cards during your Action phase.
Summoning Ritual
Upgrade / Base / 1
(First Print): If this card is in your Stable at the beginning of your turn, you may DISCARD two Unicorns, then bring a Unicorn directly into your Stable from the discard pile.(Second Print): If this card is in your Stable at the beginning of your turn, you may DISCARD 2 Unicorn cards. If you do, bring a Unicorn card directly from the discard pile into your Stable.
Barbed Wire
Downgrade / Base / 1
(First Print): As long as this card is in your Stable, you must DISCARD a card each time a Unicorn enters or leaves your Stable.(Second Print): Each time a Unicorn card enters or leaves your stable, DISCARD a card.
Sadistic Ritual
Downgrade / Base / 1
(First Print): If this card is in your Stable at the beginning of your turn, SACRIFICE a Unicorn, then DRAW an extra card.(Second Print): If this card is in your Stable at the beginning of your turn, SACRIFICE a Unicorn card, then DRAW a card.
Slowdown
Downgrade / Base / 1
(First Print): As long as this card is in your Stable, you cannot play Instant cards.(Second Print): You cannot play Instant cards.
Nanny Cam
Downgrade / Base / 1
(First Print): As long as this card is in your Stable, you must play with your hand visible to all players.(Second Print): Your hand must be visible to all players at all times.
Broken Stable
Downgrade / Base / 1
(First Print): As long as this card is in your Stable, you cannot play Upgrade cards.(Second Print): You cannot play Upgrade cards.
Blinding Light
Downgrade / Base / 1
(First Print): As long as this card is in your Stable, your Unicorn card effects cannot be activated.(Second Print): Triggered effects of your Unicorn cards do not activate.
Neigh
Instant / Base / 14
(First Print): Play this card when any player tries to play a card. Stop that player's card from coming into play and sent it to the discard pile instead.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and sent it to the discard pile.
Super Neigh
Instant / Base / 1
(First Print): Play this card when any player tries to play a card. Stop any player's card from coming into play and send it to the discard pile instead. This card cannot be Neigh’d.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh’d.
Rules Reference Card
Base / Control, Chaos / 8
8
Baby Elficorn
Baby Unicorn / Unicorns of Legend / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Dwarficorn
Baby Unicorn / Unicorns of Legend / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Gnomicorn
Baby Unicorn / Unicorns of Legend / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Orcicorn
Baby Unicorn / Unicorns of Legend / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Guardsman Unicorn
Basic Unicorn / Unicorns of Legend / 3
“There will be no horsin’ around on MY watch.”
Blacksmith Unicorn
Basic Unicorn / Unicorns of Legend / 3
Crafter of the finest horseshoes in all the realm.
Innkeeper Unicorn
Basic Unicorn / Unicorns of Legend / 3
You can lead a horse to water, but they generally prefer mead.
Noble Unicorn
Basic Unicorn / Unicorns of Legend / 3
A noble steed. A literal high horse.
Berserkercorn
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, DESTROY a Unicorn card. If this card is destroyed, SACRIFICE a Unicorn card.
Charming Bardicorn
Magical Unicorn / Unicorns of Legend / 1
If this card is in your Stable at the beginning of your turn, you may move this card to any other player's Stable. If you do, STEAL a Unicorn card from that player's Stable, then DRAW a card.
Divine Unicorn
Magical Unicorn / Unicorns of Legend / 1
If this card is in your Stable at the beginning of your turn, you may SACRIFICE this card. If you do, look at the top 4 cards of the deck, then add 2 to your hand. Discard the remaining cards.
Dwarficorn Artificer
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may DISCARD a card. If you do, search for an Upgrade card and bring it directly into your Stable. Shuffle the deck.
Warlock Unicorn
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may SACRIFICE any number of cards, then DESTROY the same number of cards.
Elficorn Scout
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may look at the top 3 cards of the deck and return them in any order.
Rogue Unicorn
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may DISCARD 2 cards. If you do, STEAL a card.
Paladin Unicorn
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may DESTROY a card. You cannot STEAL cards from any other player's Stable.
Wizard Unicorn
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may DISCARD a card. If you do, search the deck for a Magic card, then immediately play it. Shuffle the deck.
Orcicorn Raider
Magical Unicorn / Unicorns of Legend / 1
When this card enters your Stable, you may move an Upgrade or Downgrade card from your Stable to any other player's Stable. If you do, STEAL an Upgrade or Downgrade card from that player's Stable.
Beast Master Unicorn
Magical Unicorn / Unicorns of Legend / 1
If this card is in your Stable at the beginning of your turn, you may skip your Draw phase. If you do, bring a Baby Unicorn card from the Nursery directly into your Stable.
Raze The Stables
Magic / Unicorns of Legend / 3
SACRIFICE or DESTROY an Upgrade or Downgrade card.
Alignment Change
Magic / Unicorns of Legend / 2
DISCARD 2 cards, then STEAL a Unicorn card.
Prismatic Bray
Magic / Unicorns of Legend / 2
DISCARD up to 2 cards, then choose a number of players equal to that number. Those players must SACRIFICE a Unicorn card.
Fireball
Magic / Unicorns of Legend / 1
Each player must SACRIFICE a Unicorn card.
Chain Lightning
Magic / Unicorns of Legend / 2
Choose any other player and DESTROY a Unicorn card in that player's Stable. That player may choose any other player and DESTROY a Unicorn card in that player's Stable.
Necromancy
Magic / Unicorns of Legend / 1
SACRIFICE a Unicorn card, then choose a Unicorn card from the discard pile and bring it directly into your Stable.
Medieval Sanitation
Downgrade / Unicorns of Legend / 2
Triggered effects of your Unicorn cards do not activate.
Divine Peace
Downgrade / Unicorns of Legend / 2
Your card effects cannot DESTROY cards.
Hex
Downgrade / Unicorns of Legend / 2
If this card is in your Stable at the beginning of your turn, skip your Draw phase. If at any time you have no cards in your hand, move this card to any player's Stable.
Critical Hit
Upgrade / Unicorns of Legend / 2
When you play a Magic card, you may SACRIFICE this card. If you do, return the Magic card to your hand, then immediately play it again.
Extradimensional Saddlebag
Upgrade / Unicorns of Legend / 1
Your hand limit increases by 3 cards.
Wall Of Horns
Upgrade / Unicorns of Legend / 1
If any player destroys a Unicorn card in your Stable, you may pull a card from that player's hand and add it to your hand.
Neigh, M'Lord
Instant / Unicorns of Legend / 2
Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. That player may DRAW a card.
Neigh, Peasant
Instant / Unicorns of Legend / 2
Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. That player must DISCARD a card.
Neigh, Scoundrel
Instant / Unicorns of Legend / 2
Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile.
Archangel Unicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE 3 cards. If a card in your STable would be sacrificed or destroyed, you may DISCARD a card instead. If this card is in your STable at the beginning of your turn, you may DRAW an extra card.
Baby Archangel Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Nightmare Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Angelic Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Demonic Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Slothicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Belugacorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Pegacorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Penguincorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Bearicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Million Dollar Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Raccoonicorn
Basic Unicorn / Control / 3
One Unicorn's trash is another Racoonicorn's hat.
Suburban Dadicorn
Basic Unicorn / Control / 3
"Hi, hungry. I'm Dad!"
Weeniecorn
Basic Unicorn / Control / 3
Hold the relish!
Red Pandacorn
Basic Unicorn / Control / 3
"I'm not a fox, I just look foxy!"
Tech Supporticorn
Basic Unicorn / Control / 3
"Have you tried turning it off then on again?"
Corn On The Cob
Basic Unicorn / Control / 3
Insert corny pun here.
Unicorn Tourist
Basic Unicorn / Control / 3
"We're not lost. We're on an adventure!"
Unicorn Of Glory
Ultimate Unicorn / Control / 1
When this card enters your Stable, DISCARD a card. When any other plays a Downgrade card in your Stable, you may search the deck for an Upgrade card and bring it directly into your Stable. Shuffle the deck.
The Ancestor Unicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE a Unicorn card. Search the deck for a Unicorn card and bring it directly into your Stable. Shuffle the deck.
Nine-Tailed Foxicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE 2 Unicorn cards, then search the deck for a Unicorn card and bring it directly into your stable. Shuffle the deck. If this card is sacrificed or destroyed, you may search the deck for a Unicorn card and bring it directly into your Stable.
Unicorn Of Conniving Artistry
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE a Unicorn card. If one of your Unicorn cards would be destroyed, you may SACRIFICE an Upgrade or Downgrade card instead.
The Rad Scientist Unicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE a card. If a card in your Stable would be destroyed, you may DISCARD 2 cards instead.
Game Master Unicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, DISCARD your hand. If this card is in your Stable at the beginning of your turn, you may DRAW an extra card. Your hand limit increases by 3 cards.
Time-Shifting Unicorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE 2 cards. If this card is in your Stable at the beginning of your turn, you may look at the top 3 cards of the deck, then return them in any order.
Chronocorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, DISCARD a card. This card can be played as an Instant card.
Elusive Oceloticorn
Ultimate Unicorn / Control / 1
When this card enters your Stable, SACRIFICE 2 Unicorn cards. No other player may play Neigh cards. This card cannot be Neigh'd.
Hypnocorn
Magical Unicorn / Control / 1
When any other player tries to trigger a Unicorn card effect, you may DISCARD a card. If you do, stop that effect from triggering.
Unicorn Of Charity
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may DRAW an extra card. If you do, each other player may DRAW a card.
Mama Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring a Baby Unicorn from the nursery directly into your Stable.
Academicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move an Upgrade card fro your Stable to any other player's Stable. If you do, STEAL an Upgrade card from that player's Stable.
Slothicorn
Magical Unicorn / Control / 1
Triggered effects of your Magical Unicorn cards do not activate.
Mutually Assured Destructicorn
Magical Unicorn / Control / 1
If this card is sacrificed or destroyed, each other player must SACRIFICE a card.
Spy Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, choose any other player. That player must show you their hand.
Nymphicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
Traffic Director Unicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may move an Upgrade or Downgrade card from any player's Stable to any other player's Stable. If you do, skip your Action phase.
Twin Unicorns
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD a card. If you do, play 2 cards during your Action phase.
Pickpocket Unicorn
Magical Unicorn / Control / 1
When this card leaves your Stable, you may choose any other player. Pull a card from that player's hand and add it to your hand.
Sacrificial Lambicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may SACRIFICE it. If you do, DISCARD your hand and DRAW 5 cards.
Dingocorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may return all Baby Unicorn cards in each player's Stable to the Nursery.
Alchemist Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may choose any player. DESTROY a Unicorn card in the player's Stable, then search the deck for a Unicorn card and bring it directly into that player's Stable. Shuffle the deck.
Excited Sealicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring an Upgrade card from your hand directly into your Stable.
Unicorn Trap Master
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring a Downgrade card from your hand directly into any player's Stable.
Foxicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may choose any player. That player must shuffle their hand into the deck, then DRAW 3 cards.
Fortune Teller Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may look at the top 3 cards of the deck. Move any number of those cards of those cards to the discard pile, then return the rest to the top of the deck in any order.
Nannycorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may bring a Baby Unicorn card from the Nursery directly into your Stable. If you do, do not play a card from your hand during your Action phase.
Pied Pipercorn
Magical Unicorn / Control / 1
When any other player tries to bring a Baby Unicorn card from the Nursery into their Stable, you may DISCARD a card. If you do, bring that Baby Unicorn card directly into your Stable instead.
Wrecking Ball Unicorn
Magical Unicorn / Control / 1
This card cannot be Neigh'd.
Golden Retrievercorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may search the deck for an Upgrade card and bring it directly into your Stable, then shuffle the deck. If you do, each other player may DRAW a card.
Dread Pirate Unicorn
Magical Unicorn / Control / 1
Each time any player would DISCARD a card, that player must DISCARD 2 cards instead.
Parallel Universicorn
Magical Unicorn / Control / 1
Each time a player would DISCARD a card, that player may DRAW a card instead if they have not reached their hand limit.
Patient Zero Unicorn
Magical Unicorn / Control / 1
Each time any player would SACRIFICE a card, that player must SACRIFICE 2 cards instead.
Regifting Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move a Downgrade card from your Stable to any other player's Stable.
Trojan Unicorn
Magical Unicorn / Control / 1
Card Text: When any other player plays a Unicorn card, you may SACRIFICE this card. If you do, STEAL that Unicorn card.
Unicorn Prophet
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may look at the top 2 cards of the deck and return them in the same order.
Lady Justice Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move a Unicorn card from the Stable with the most Unicorns to the Stable with the fewest Unicorns.
Rainbow Bridge
Magic / Control / 1
DRAW a card. If it's an Upgrade, Downgrade, or Unicorn card, bring that card directly into your Stable, then DRAW another card.
Archangel's Blessing
Magic / Control / 2
SACRIFICE a Unicorn card, an Upgrade card, and a Downgrade card. Search the deck for a Unicorn card and an Upgrade card and bring them directly into your Stable.
Grow Up
Magic / Control / 1
SACRIFICE a Baby Unicorn card, then search the deck for a Unicorn card and bring it directly into your Stable. Shuffle the deck.
Controlled Destruction
Magic / Control / 2
DESTROY a card in any player's Stable without triggering any of its triggered effects.
Spring Cleaning
Magic / Control / 1
DISCARD any number of cards. Choose a number of players equal to the number of cards you discarded, then DESTROY a Unicorn card in each of their Stables.
Totally Not Two Unicorns
Magic / Control / 2
DRAW a card, then play 2 cards from your hand. Skip your next turn.
Merry-Go-Round
Magic / Control / 1
Each player must pass their hand to the player on their left.
Prospecting
Magic / Control / 2
Flip one card at a time from the top of the deck into the discard pile until you find a Unicorn card. Bring that card directly into your Stable.
Wishing Well
Magic / Control / 2
DISCARD a card, then DRAW 3 cards.
Quid Pro Quo
Magic / Control / 2
Draw 4 cards and DISCARD 4 cards.
Unicorn Trap
Magic / Control / 2
STEAL a unicorn card.
Yoink!
Magic / Control / 2
STEAL an Upgrade or Downgrade card.
Temporal Paradox
Magic / Control / 2
Return a card in any player's Stable to that player's hand and DRAW a card.
Unicorn Black Market
Magic / Control / 1
Choose any other player. Choose 2 cards from that player's hand and add them to your hand. That player may choose a card from your hand and add it to their hand. That player may not choose either card you choose.
Unicornucopia
Magic / Control / 1
DRAW until you reach your hand limit. Each other player may DRAW 2 cards.
Time Rift
Magic / Control / 1
Choose any player. Return all cards in that player's Stable to that player's hand, then immediately bring the same cards directly into that player's Stable.
Rainbow Bazooka
Magic / Control / 2
Choose any other player. DESTROY a Unicorn card in that player's Stable. You and that player may each DRAW a card.
Unicorns Forever
Magic / Control / 2
Shuffle the discard pile into the deck. Search the deck for a Unicorn card and bring that card directly into your Stable. Shuffle the deck. Each other player may DRAW a card.
Unicorn Tax
Downgrade / Control / 1
Each time DRAW at least 1 card, DISCARD a card.
Black Hole
Downgrade / Control / 2
If this card is in your Stable at the beginning of your turn, SACRIFICE a Magical Unicorn card. Search the deck for a Basic Unicorn card and bring it directly into your Stable. Shuffle the deck.
Restricted Area
Downgrade / Control / 2
When this card enters your Stable, SACRIFICE all other Downgrade cards. You cannot play Magical Unicorn cards. If a Downgrade card enters your Stable, SACRIFICE this card.
Anti-Magic Bubble
Downgrade / Control / 2
When this card enters your Stable, SACRIFICE all other Downgrade cards. You cannot play Magic cards. If a Downgrade card enters your Stable, SACRIFICE this card.
Catastrophe
Downgrade / Control / 1
All of your Unicorn cards are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
Otter Devastation
Downgrade / Control / 1
All of your Unicorn cards are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
Unicorn Abduction
Downgrade / Control / 1
If this card is in your Stable at the beginning of your turn, shuffle a Unicorn card from your Stable into the deck, then DRAW a card. If at anytime you have no Unicorn cards in your Stable, SACRIFICE this card.
Greener Pastures
Downgrade / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD 3 cards. If you do, SACRIFICE this card. If you don't, move a Unicorn card from your Stable to any other player's Stable.
Brain Freeze
Downgrade / Control / 1
You cannot play Instant cards.
Unicorn Bribe
Upgrade / Control / 1
If one of your Unicorn cards would be sacrificed or destroyed, you may SACRIFICE an Upgrade or Downgrade card instead.
Objection
Upgrade / Control / 2
When any other player tries to play a Neigh card, you may DISCARD a card. If you do, stop that card from being played and return the Neigh card back to that player's hand. That player cannot play a Neigh this turn.
Foresight
Upgrade / Control / 2
If this card is in your Stable at the beginning of your turn, you may look at the top 3 cards of the deck. If you do, add 1 of them to your hand, then shuffle the other 2 back into the deck and skip your Draw phase.
Unicorn Adoption Agency
Upgrade / Control / 2
If you have 2 or more Basic Unicorn cards in your Stable at the beginning of your turn, you may DISCARD a card. If you do, bring a Baby Unicorn card from the Nursery directly into your Stable.
Unicorn Mafia
Upgrade / Control / 2
If this card is in your Stable at the beginning of your turn, you may DISCARD 2 cards. If you do, SACRIFICE or DESTROY a card.
Retribution
Upgrade / Control / 2
Each time any other player destroys a Unicorn card in your Stable, you may DESTROY a Unicorn card in that player's Stable.
Imaginary Friendicorn
Upgrade / Control / 1
If you have a Baby Unicorn card in your Stable, you need 1 fewer Unicorn to win.
Glass Half Full
Upgrade / Control / 1
Each time a Downgrade card enters your Stable, you may search the deck for an Upgrade card and bring it directly into your Stable. Shuffle the deck.
Extra Life
Upgrade / Control / 1
If a Unicorn card in your Stable is sacrificed or destroyed, you may SACRIFICE this card. If you do, bring that card from the discard pile directly into your Stable.
Controlled Chaos
Upgrade / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD 2 cards. If you do, DESTROY a Unicorn card OR search the deck for a Unicorn card and add it to your hand. Shuffle the deck.
Imitation
Instant / Control / 3
Play this card when any other player tries to play a Unicorn card. Bring a Basic Unicorn card fro your hand directly into your stable.
Destabilize
Instant / Control / 3
Play this card when any other player tries to play an Upgrade or Downgrade card. Choose the Stable that card enters.
Bulletproof Vest
Instant / Control / 3
Play this card when any other player tries to DESTROY a card in your Stable. Stop the destruction effect and DRAW a card instead.
Unwind And Rewind
Instant / Control / 3
Play this card when any other player tries to play a card. Stop that card from being played, then add it to the top of the deck.
Super Neigh
Instant / Base / 1
(First Print): Play this card when any player tries to play a card. Stop any player's card from coming into play and send it to the discard pile instead. This card cannot be Neigh’d.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh’d.
Neigh
Instant / Base / 14
(First Print): Play this card when any player tries to play a card. Stop that player's card from coming into play and sent it to the discard pile instead.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and sent it to the discard pile.
Neigh
Instant / Base / 14
(First Print): Play this card when any player tries to play a card. Stop that player's card from coming into play and sent it to the discard pile instead.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and sent it to the discard pile.
Rules Reference Card
Base / Control, Chaos / 8
8
Nightmare Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE 3 cards. If this card is in your Stable at the beginning of your turn, you may choose a Unicorn card from the discard pile and bring it directly into your Stable.
Baby Archangel Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Nightmare Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Angelic Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Demonic Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Slothicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Belugacorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Pegacorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Penguincorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Bearicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Million Dollar Baby Unicorn
Baby Unicorn / Control / 1
If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Raccoonicorn
Basic Unicorn / Control / 3
One Unicorn's trash is another Racoonicorn's hat.
Suburban Dadicorn
Basic Unicorn / Control / 3
"Hi, hungry. I'm Dad!"
Weeniecorn
Basic Unicorn / Control / 3
Hold the relish!
Red Pandacorn
Basic Unicorn / Control / 3
"I'm not a fox, I just look foxy!"
Tech Supporticorn
Basic Unicorn / Control / 3
"Have you tried turning it off then on again?"
Corn On The Cob
Basic Unicorn / Control / 3
Insert corny pun here.
Unicorn Tourist
Basic Unicorn / Control / 3
"We're not lost. We're on an adventure!"
Valkyrie Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE a Unicorn card. If this card is in your Stable at the beginning of your turn, you may SACRIFICE a Unicorn card. If you do, bring a Unicorn card from the discard pile directly into your Stable.
Unicorn Of Foreboding Doom
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE a Unicorn card. When any players play an upgrade card in their Stable, you may DISCARD a card. If you do, search the deck for a Downgrade card and bring it directly into that player's Stable. Shuffle the deck.
Epic Level Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE 2 Unicorn cards. Each time you DESTROY a card, you may DESTROY a second card.
Unicorn Of Misfortune
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, DISCARD 2 cards. If this card is in your Stable at the beginning of your turn, each other player must DISCARD a card.
Manticore Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE 2 cards. If this card is in your Stable at the beginning of your turn, you may choose a card from the discard pile and add it to your hand. If you do, skip your Draw phase.
Shadow Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE a Unicorn card. When a Unicorn card in any other player's Stable would be sacrificed or returned to a player's hand, you may DISCARD up to 2 cards. If you DISCARD 1 card, add the card to your hand instead. If you DISCARD 2 cards, bring that card directly into your Stable instead.
Puppetmaster Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, DISCARD a card. Each time you DISCARD a card, you may choose up to 2 other players. Each of those players must also DISCARD a card.
Frankencorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, DISCARD a card. When any other player tries to play a card, you may SACRIFICE this card. If you do, add that card to your hand instead, then immediately play it.
The Reaper Unicorn
Ultimate Unicorn / Chaos / 1
When this card enters your Stable, SACRIFICE a Unicorn card. If this card is in your Stabe at the beginning of your turn, you may SACRIFICE an Upgrade card, then DESTROY 2 Unicorn cards.
Unicorn Of Betrayal
Magical Unicorn / Chaos / 1
When this card enters your Stable, you may DESTROY a Unicorn card. If this card would be destroyed by any other player's card, that player may STEAL it instead.
Sniper Unicorn
Magical Unicorn / Chaos / 1
If this card is in your Stable at the beginning of your turn, you may DESTROY a Unicorn card. If you do, skip your Action phase.
Mama Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring a Baby Unicorn from the nursery directly into your Stable.
Academicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move an Upgrade card fro your Stable to any other player's Stable. If you do, STEAL an Upgrade card from that player's Stable.
Slothicorn
Magical Unicorn / Control / 1
Triggered effects of your Magical Unicorn cards do not activate.
Mutually Assured Destructicorn
Magical Unicorn / Control / 1
If this card is sacrificed or destroyed, each other player must SACRIFICE a card.
Spy Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, choose any other player. That player must show you their hand.
Nymphicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
Traffic Director Unicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may move an Upgrade or Downgrade card from any player's Stable to any other player's Stable. If you do, skip your Action phase.
Twin Unicorns
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD a card. If you do, play 2 cards during your Action phase.
Pickpocket Unicorn
Magical Unicorn / Control / 1
When this card leaves your Stable, you may choose any other player. Pull a card from that player's hand and add it to your hand.
Sacrificial Lambicorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may SACRIFICE it. If you do, DISCARD your hand and DRAW 5 cards.
Dingocorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may return all Baby Unicorn cards in each player's Stable to the Nursery.
Alchemist Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may choose any player. DESTROY a Unicorn card in the player's Stable, then search the deck for a Unicorn card and bring it directly into that player's Stable. Shuffle the deck.
Excited Sealicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring an Upgrade card from your hand directly into your Stable.
Unicorn Trap Master
Magical Unicorn / Control / 1
When this card enters your Stable, you may DISCARD a card. If you do, bring a Downgrade card from your hand directly into any player's Stable.
Foxicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may choose any player. That player must shuffle their hand into the deck, then DRAW 3 cards.
Fortune Teller Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may look at the top 3 cards of the deck. Move any number of those cards of those cards to the discard pile, then return the rest to the top of the deck in any order.
Nannycorn
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may bring a Baby Unicorn card from the Nursery directly into your Stable. If you do, do not play a card from your hand during your Action phase.
Pied Pipercorn
Magical Unicorn / Control / 1
When any other player tries to bring a Baby Unicorn card from the Nursery into their Stable, you may DISCARD a card. If you do, bring that Baby Unicorn card directly into your Stable instead.
Wrecking Ball Unicorn
Magical Unicorn / Control / 1
This card cannot be Neigh'd.
Golden Retrievercorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may search the deck for an Upgrade card and bring it directly into your Stable, then shuffle the deck. If you do, each other player may DRAW a card.
Dread Pirate Unicorn
Magical Unicorn / Control / 1
Each time any player would DISCARD a card, that player must DISCARD 2 cards instead.
Parallel Universicorn
Magical Unicorn / Control / 1
Each time a player would DISCARD a card, that player may DRAW a card instead if they have not reached their hand limit.
Patient Zero Unicorn
Magical Unicorn / Control / 1
Each time any player would SACRIFICE a card, that player must SACRIFICE 2 cards instead.
Regifting Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move a Downgrade card from your Stable to any other player's Stable.
Trojan Unicorn
Magical Unicorn / Control / 1
Card Text: When any other player plays a Unicorn card, you may SACRIFICE this card. If you do, STEAL that Unicorn card.
Unicorn Prophet
Magical Unicorn / Control / 1
If this card is in your Stable at the beginning of your turn, you may look at the top 2 cards of the deck and return them in the same order.
Lady Justice Unicorn
Magical Unicorn / Control / 1
When this card enters your Stable, you may move a Unicorn card from the Stable with the most Unicorns to the Stable with the fewest Unicorns.
Nightmare's Conjuring
Magic / Chaos / 2
DISCARD a card, then choose a card from the discard pile and bring it directly into your Stable.
Kittencorn Burglar
Magic / Chaos / 2
DISCARD a card, then choose 2 cards from the discard pile and add them to your hand.
Grow Up
Magic / Control / 1
SACRIFICE a Baby Unicorn card, then search the deck for a Unicorn card and bring it directly into your Stable. Shuffle the deck.
Controlled Destruction
Magic / Control / 2
DESTROY a card in any player's Stable without triggering any of its triggered effects.
Spring Cleaning
Magic / Control / 1
DISCARD any number of cards. Choose a number of players equal to the number of cards you discarded, then DESTROY a Unicorn card in each of their Stables.
Totally Not Two Unicorns
Magic / Control / 2
DRAW a card, then play 2 cards from your hand. Skip your next turn.
Merry-Go-Round
Magic / Control / 1
Each player must pass their hand to the player on their left.
Prospecting
Magic / Control / 2
Flip one card at a time from the top of the deck into the discard pile until you find a Unicorn card. Bring that card directly into your Stable.
Wishing Well
Magic / Control / 2
DISCARD a card, then DRAW 3 cards.
Quid Pro Quo
Magic / Control / 2
Draw 4 cards and DISCARD 4 cards.
Unicorn Trap
Magic / Control / 2
STEAL a unicorn card.
Yoink!
Magic / Control / 2
STEAL an Upgrade or Downgrade card.
Temporal Paradox
Magic / Control / 2
Return a card in any player's Stable to that player's hand and DRAW a card.
Unicorn Black Market
Magic / Control / 1
Choose any other player. Choose 2 cards from that player's hand and add them to your hand. That player may choose a card from your hand and add it to their hand. That player may not choose either card you choose.
Unicornucopia
Magic / Control / 1
DRAW until you reach your hand limit. Each other player may DRAW 2 cards.
Time Rift
Magic / Control / 1
Choose any player. Return all cards in that player's Stable to that player's hand, then immediately bring the same cards directly into that player's Stable.
Rainbow Bazooka
Magic / Control / 2
Choose any other player. DESTROY a Unicorn card in that player's Stable. You and that player may each DRAW a card.
Unicorns Forever
Magic / Control / 2
Shuffle the discard pile into the deck. Search the deck for a Unicorn card and bring that card directly into your Stable. Shuffle the deck. Each other player may DRAW a card.
Toll Booth
Downgrade / Chaos / 1
Each time you play a Unicorn card from your hand, DISCARD a card.
Black Hole
Downgrade / Control / 2
If this card is in your Stable at the beginning of your turn, SACRIFICE a Magical Unicorn card. Search the deck for a Basic Unicorn card and bring it directly into your Stable. Shuffle the deck.
Restricted Area
Downgrade / Control / 2
When this card enters your Stable, SACRIFICE all other Downgrade cards. You cannot play Magical Unicorn cards. If a Downgrade card enters your Stable, SACRIFICE this card.
Anti-Magic Bubble
Downgrade / Control / 2
When this card enters your Stable, SACRIFICE all other Downgrade cards. You cannot play Magic cards. If a Downgrade card enters your Stable, SACRIFICE this card.
Catastrophe
Downgrade / Control / 1
All of your Unicorn cards are considered Cats. Cards that affect Unicorn cards do not affect your Cats.
Otter Devastation
Downgrade / Control / 1
All of your Unicorn cards are considered Otters. Cards that affect Unicorn cards do not affect your Otters.
Unicorn Abduction
Downgrade / Control / 1
If this card is in your Stable at the beginning of your turn, shuffle a Unicorn card from your Stable into the deck, then DRAW a card. If at anytime you have no Unicorn cards in your Stable, SACRIFICE this card.
Greener Pastures
Downgrade / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD 3 cards. If you do, SACRIFICE this card. If you don't, move a Unicorn card from your Stable to any other player's Stable.
Brain Freeze
Downgrade / Control / 1
You cannot play Instant cards.
Nightmare Pact
Upgrade / Chaos / 1
When this card enters your Stable, name a type of card. If this card is in your Stable at the beginning of your turn, you may bring a card of that type from the discard pile directly into your Stable, then immediately skip to your End of Turn phase.
Objection
Upgrade / Control / 2
When any other player tries to play a Neigh card, you may DISCARD a card. If you do, stop that card from being played and return the Neigh card back to that player's hand. That player cannot play a Neigh this turn.
Foresight
Upgrade / Control / 2
If this card is in your Stable at the beginning of your turn, you may look at the top 3 cards of the deck. If you do, add 1 of them to your hand, then shuffle the other 2 back into the deck and skip your Draw phase.
Unicorn Adoption Agency
Upgrade / Control / 2
If you have 2 or more Basic Unicorn cards in your Stable at the beginning of your turn, you may DISCARD a card. If you do, bring a Baby Unicorn card from the Nursery directly into your Stable.
Unicorn Mafia
Upgrade / Control / 2
If this card is in your Stable at the beginning of your turn, you may DISCARD 2 cards. If you do, SACRIFICE or DESTROY a card.
Retribution
Upgrade / Control / 2
Each time any other player destroys a Unicorn card in your Stable, you may DESTROY a Unicorn card in that player's Stable.
Imaginary Friendicorn
Upgrade / Control / 1
If you have a Baby Unicorn card in your Stable, you need 1 fewer Unicorn to win.
Glass Half Full
Upgrade / Control / 1
Each time a Downgrade card enters your Stable, you may search the deck for an Upgrade card and bring it directly into your Stable. Shuffle the deck.
Extra Life
Upgrade / Control / 1
If a Unicorn card in your Stable is sacrificed or destroyed, you may SACRIFICE this card. If you do, bring that card from the discard pile directly into your Stable.
Controlled Chaos
Upgrade / Control / 1
If this card is in your Stable at the beginning of your turn, you may DISCARD 2 cards. If you do, DESTROY a Unicorn card OR search the deck for a Unicorn card and add it to your hand. Shuffle the deck.
Redirect
Instant / Chaos / 3
Play this card when an effect would DESTROY a Unicorn card. Choose the target of that destruction effect.
Intervention
Instant / Chaos / 3
Play this card when any other player tries to SACRIFICE a card. Stop that sacrifice effect and choose any player. SACRIFICE or DESTROY a card in that player's Stable.
Trapped Chest
Instant / Chaos / 3
Play this card when any other player tries to DRAW a card. Stop that player from drawing that card. That player must DISCARD a card intead.
Absorb And Reflect
Instant / Chaos / 3
Play this card when any other player tries to play a Magic card. Stop that card from being played and add it to your hand, then immediately play it.
Super Neigh
Instant / Base / 1
(First Print): Play this card when any player tries to play a card. Stop any player's card from coming into play and send it to the discard pile instead. This card cannot be Neigh’d.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh’d.
Neigh
Instant / Base / 14
(First Print): Play this card when any player tries to play a card. Stop that player's card from coming into play and sent it to the discard pile instead.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and sent it to the discard pile.
Neigh
Instant / Base / 14
(First Print): Play this card when any player tries to play a card. Stop that player's card from coming into play and sent it to the discard pile instead.(Second Print): Play this card when any other player tries to play a card. Stop that player's card from being played and sent it to the discard pile.
Rules Reference Card
Base / Control, Chaos / 8
8